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From Playable Icon to Filmed Space: Two Models of Adaptation in The Super Mario Bros. Movie and A Minecraft Movie

The Super Mario Bros. Movie and A Minecraft Movie begin with worlds players learn by traversing, testing and altering them. In bringing them to the screen, they cannot retain that agency: they must replace it with framing, duration, sound and a fixed narrative route. The comparison makes it possible to distinguish between reproducing references and translating a game logic into audiovisual form.

Analysis

Oppenheimer and Scale: How the Film Turns a Biography into an Experience of Threat

The intensity of Oppenheimer does not depend solely on its historical and nuclear subject. Christopher Nolan structures the film as a constant oscillation between a face, a room, a conversation, and forces whose consequences are deliberately kept offscreen. This analysis considers that tension as a question of scale and perception.